Six Sided Adventures

NPC Creation: The Quick-Build System

Creating an NPC in Six Sided Adventures is designed to be lightning-fast. You don't need a full character sheet for every tavern brawler or space pirate. Instead, you use XP-Value Formulas to determine their power level based on the Challenge Rating (CR) you need.

⚖️ Challenge Ratings (CR)

Before building, decide how dangerous the encounter should be relative to the players:

  • Easy: (Minimum )

  • Moderate:

  • Hard:

  • Deadly:

🎖️ Ranks & Action Economy

The "Action Economy" determines how many times an NPC can react or act in a round.

  • Normal: Action (Standard foes)

  • Elite (): Actions (Squad leaders, veteran guards)

  • Boss (): Actions (Legendary villains, massive beasts)


📐 NPC Stats

The base formula for "Leveling Up" a stat to level is:

🧮 Statistical Costs

Use these formulas to spend your CR "Budget":

StatFormulaLevel Cost
Mightcost += (10 * level)
Witscost += (15 * level)
Vigorcost += (10 * level)
DTNcost += (10 * (total - 4))

Note on DTN: Because the base DTN is , we only pay for the points added above 4. A DTN of would be calculated using .


🚀 How Easy Is It to Level Up?

The beauty of the triangular formula is its progression curve. To "Level Up" an NPC's Might from to , you simply look at the next triangular number.

  • Level 1:

  • Level 2:

  • Level 3:

  • Level 4:

Why this is DM-friendly:

  1. Instant Scaling: If your players gain mid-session, you don't need to rebuild your monsters. Just check if you have enough "Budget" to bump their Might or Vigor up by one.

  2. Specialization: You can easily create "Glass Cannons" (High Might, Low Vigor) or "Tanks" (High DTN/Vigor, Low Wits) by simply shifting where you apply these blocks.

  3. The "Elite" Shortcut: Want an NPC to feel dangerous? Don't just give them more XP; spend that to make them Elite. Giving them a 2nd action is often scarier than just giving them more Might!


⚡ NPC Ability Costs

In Six Sided Adventures, basic attacks (slams, sword swings, laser shots) are free. They deal 1 damage on a success. Specialized abilities, however, come with a cost:

TierXP CostEffect Examples
Minor10 XPInflict a minor Status (Prone, Dazzled). Small AOE (2 targets).
Major20 XPInflict a severe Status (Burning, Poisoned, Bleeding). Large AOE (All adjacent).
Elite30 XP+Permanent terrain changes, Life-leech, or ignoring Player DTN.

Below are examples of encounters with single NPCs compared to a four player party with 70xp. Typical encounters will have more that one NPC.

🛡️ Example 1: High Fantasy (Easy CR - 135 XP)

The Forest Guardian (Elite Rank) In this setting, we want a "Tanky" protector that can take multiple actions to keep players away from a sacred grove.

  • Rank: Elite () — 2 Actions per round

  • Remaining Budget:

  • Stats:

    • Might 2: (Swings a heavy stone club)

    • Wits 1: (Slow to react, but steady)

    • Vigor 2: (Made of ancient oak, 2 Hit Points)

    • DTN 5: (Natural bark armor)

  • Abilities: 

    • Club Bash (0 XP): The Guardian swings its clubs at a player character. (2k1)

    • Bursting Roots (10 XP): The Guardian slams near players with its roots. All players within the near distance must roll TN 4 or become Prone.

  • Total Spent:


🌃 Example 2: Cyberpunk (Hard CR - 220 XP)

The "Neon-Ghost" Assassin (Normal Rank) This is a "Glass Cannon." They only have one action, but that action is terrifyingly accurate and hard to hit.

  • Rank: Normal () — 1 Action per round

  • Remaining Budget:

  • Stats:

    • Might 3: 6 (A highly accurate pistol)

    • Wits 3: 90 (Incredible keeping power for precision strikes)

    • Vigor 1: 10 (If you catch them, they drop quickly)

    • DTN 6: 3 (Refractive stealth cloak)

  • Abilities:

    • Pistol w/ silencer (0 XP): Shoots at a near target. Does not take this NPC out of stealth.

    • Stealth (10 XP): The neon Ghost is naturally stealthy and requires a TN of 4 for player characters to see before they can interact with.

    • Neural Scrambler (20 XP): The player cannot Barter (heighten effects) until they reboot their neural network (takes 1 Action).

  • Total Spent:


🚀 Example 3: Space Adventures (Deadly CR - 280 XP)

The Void-Reaver Captain (Boss Rank) A true endgame threat. This captain acts three times a round and has the stats to back up a solo fight against the whole crew.

  • Rank: Boss () — 3 Actions per round

  • Remaining Budget:

  • Stats:

    • Might 3: (Heavy plasma cannon)

    • Wits 2: (Tactical HUD overlays)

    • Vigor 3: (Cybernetic reinforcements, three hit points)

    • DTN 6: (Energy shield generator)

  • Abilities: 

    • Heavy Plasma Cannon (0 XP): Shoots at a near to mid ranged targets; 3k2. Triggers siphon generator.

    • Passive: Siphon Generator (20 XP): When the Captain deals damage, they recover 1 Hit.

    • Suppression Fire (10 XP): Attacks up to 3 near to mid ranged targets simultaneously. Increase the players character's DTN + 4. Does not trigger siphon generator.

  • Total Spent: 30